I've been waiting with curiosity to see what Xbox would show of "Scalebound" at GamesCom. Here's what we got:
It looks cool and next-gen, but doesn't seem to have a real unique identity. With the headphone wearing dragon-riding stuff it feels a bit like an attempt to market an RPG to people who don't think RPGs are "cool".
I don't know, that might be some baggage I'm bringing from long standing impressions I've had that the Xbox brand is for what I might call the "Jock Gamer", who plays mostly sports and competitive FPS games. Through that (possibly false) filter, this looks like an RPG for those "Jock Gamers" who want a little more variety, as opposed to a game that will really stand out to RPG gamers who love RPGs. As someone in the latter camp, like I said before, this game doesn't seem to have a strong identity, although maybe its unique enough for those who don't play a ton of RPGs.
I don't trust my assessment. Anyone else have a perspective on this?
It looks cool and next-gen, but doesn't seem to have a real unique identity. With the headphone wearing dragon-riding stuff it feels a bit like an attempt to market an RPG to people who don't think RPGs are "cool".
I don't know, that might be some baggage I'm bringing from long standing impressions I've had that the Xbox brand is for what I might call the "Jock Gamer", who plays mostly sports and competitive FPS games. Through that (possibly false) filter, this looks like an RPG for those "Jock Gamers" who want a little more variety, as opposed to a game that will really stand out to RPG gamers who love RPGs. As someone in the latter camp, like I said before, this game doesn't seem to have a strong identity, although maybe its unique enough for those who don't play a ton of RPGs.
I don't trust my assessment. Anyone else have a perspective on this?