Changer4 May 17th 2019, 5:40 pm
To be honest, even having covered the argument in my Philosophy of Religion course at undergrad I still think it goes over my head. If I’m remembering correctly, the argument is relatively uncontroversial in showing that if it is even possible for God to exist, he must exist necessarily. The tricky part is showing that it is possible for God to exist.
Alvin Plantinga has written a book on the subject called The Nature of Necessity, wherein he formulated a version of the argument based upon possible worlds. Talking about possible worlds is a bit of a digression in and of itself so turn back now while you still can.
Basically they are a helpful tool used in Modal Logic (logic which deals with what is possible and what is necessary). A possible world is a “way things could have been”. They are not the same as a multiverse, as there could be possible worlds that contain the multiverse or possible worlds that contain just one universe if such is a way things could have been. Possible worlds were first conceived by a philosopher called David Lewis. Lewis was an eccentric guy who thought of them as Concrete Entities just as real as the Actual World (which is just this one). Most philosophers do not think this, but view them either as abstract objects or just rhetorical devices.
Back to Plantinga’s argument, which despite having read his book I posses a only very rudimentary grasp of. The argument is designed to show that if God exists in some possible world, he must exist in every possible world and therefore must exist in the actual world. I am sorry to say that such is the limit of my understanding, even after an Undergrad in Philosophy Plantinga’s more complex works still go over my head and this one is as lofty as it gets.
All in all this is a fascinating subject but you can probably see just how complicated it can get if you delve farther into it. Read his book if you’re really interested, but if you’re like me you would probably benefit from going back to it after your first read through.