As part of Critical Press Media, I have developed and am supporting the board game "Atomic Earth". The premise of the concept is that the earth is now ruled by giant, atomic, Godzilla-style monsters, with mankind decidedly not in the position of dominance. As part of my supporting work, I'm writing fiction using this setting. A while back, I had someone comment on having one of my characters praying in response to being attacked by a giant monster. He said, "I cannot reconcile the existence of God with a world where giant Atomic Monsters have devastated humanity." This comment has bothered me ever since.
I'm not using my stories to preach, but I do write about ordinary people with ordinary faith and the ordinary practices of that faith. I don't have a problem seeing salvation on the other side of the monstrous apocalypse, but I recognize that others may. The same problem extends to many other settings and sci-fi conventions where humanity has left Earth behind for the stars, fantasy realms where the Earth is completely different, or worlds where Earth and humanity are not a part of it at all.
Given that:
1) fiction is metaphorical communication concerning the "human condition"
2) the most pressing problem of the human condition is the need for recognition of sin and a savior therefrom
How do you effectively communicate in a setting (like Star Wars, Star Trek, Dungeons & Dragons, or Atomic Earth) where the consumer may perceive that God does not or cannot exist?
I'm not using my stories to preach, but I do write about ordinary people with ordinary faith and the ordinary practices of that faith. I don't have a problem seeing salvation on the other side of the monstrous apocalypse, but I recognize that others may. The same problem extends to many other settings and sci-fi conventions where humanity has left Earth behind for the stars, fantasy realms where the Earth is completely different, or worlds where Earth and humanity are not a part of it at all.
Given that:
1) fiction is metaphorical communication concerning the "human condition"
2) the most pressing problem of the human condition is the need for recognition of sin and a savior therefrom
How do you effectively communicate in a setting (like Star Wars, Star Trek, Dungeons & Dragons, or Atomic Earth) where the consumer may perceive that God does not or cannot exist?