The project is live! It only took about a month longer to put together than I had hoped!
Check it out!
https://www.kickstarter.com/projects/1910926153/opposing-forces-powered-by-fate-core
Opposing Forces is a 192-page RPG sourcebook for Fate Core. The first 48 pages details tactical rules and gives advice for running scenes of physical, social, and mental conflict. The remaining pages detail 135 pre-generated characters and archetypes for the Core system, addressing the three archetypal genres of sci-fi, fantasy, and modern settings.
The advice and rules are designed to enable a more precise understanding of the system in order to provide players with a meaningful challenge and balanced experience. The pre-generated characters are meant to provide the Game Master with easily accessible NPCs, story hooks, and more efficient prep time.
The book itself is divided into four parts. Part one is the technical stuff where I address the rules as a function of the game. I share my observations and break down the math behind the Fate Core system. I discuss the use of Fate Points as a tactical tool, and explain how the tactical system in Fate materially differs from traditionally crunchy tactical sims. Finally, I provide several pages of Aspects and Stunts alongside a few words of explanation.
Parts two, three, and four consist of the characters and archetypes built ready for use in any Fate Core conflict. The characters are divided into the sci-fi, fantasy, and urban genres, and further subdivided into physical, mental, and social opponents. Characters appear at different challenge levels ranging from three kinds of nameless NPCs to fully realized characters ready to be dropped into an existing campaign.
Awesome artwork by Matt Silber and Linus Larsson shows off the characters and opponents. Check out a page from the project!
Check it out!
https://www.kickstarter.com/projects/1910926153/opposing-forces-powered-by-fate-core
Opposing Forces is a 192-page RPG sourcebook for Fate Core. The first 48 pages details tactical rules and gives advice for running scenes of physical, social, and mental conflict. The remaining pages detail 135 pre-generated characters and archetypes for the Core system, addressing the three archetypal genres of sci-fi, fantasy, and modern settings.
The advice and rules are designed to enable a more precise understanding of the system in order to provide players with a meaningful challenge and balanced experience. The pre-generated characters are meant to provide the Game Master with easily accessible NPCs, story hooks, and more efficient prep time.
The book itself is divided into four parts. Part one is the technical stuff where I address the rules as a function of the game. I share my observations and break down the math behind the Fate Core system. I discuss the use of Fate Points as a tactical tool, and explain how the tactical system in Fate materially differs from traditionally crunchy tactical sims. Finally, I provide several pages of Aspects and Stunts alongside a few words of explanation.
Parts two, three, and four consist of the characters and archetypes built ready for use in any Fate Core conflict. The characters are divided into the sci-fi, fantasy, and urban genres, and further subdivided into physical, mental, and social opponents. Characters appear at different challenge levels ranging from three kinds of nameless NPCs to fully realized characters ready to be dropped into an existing campaign.
Awesome artwork by Matt Silber and Linus Larsson shows off the characters and opponents. Check out a page from the project!